From: owner-rq-rules-digest To: rq-rules-digest@hops.wharton.upenn.edu Subject: RQ Rules Digest: V3 #106 Reply-To: rq-rules Errors-To: owner-rq-rules-digest Precedence: bulk Content-Return: Prohibited Return-Path: owner-rq-rules-digest RQ Rules Digest: Friday, 15 November 1996 Volume 03 : Number 106 TABLE OF CONTENTS Steven R Lieb ADMIN: lists & archives looking for new ow Nick Marcelja Is Slow the reverse of Mobility Arno Kuisma Is Slow the reverse of Mobility RULES OF THE ROAD 1. Do not include large sections of a message in your reply. Especially not to add "Yeah, I agree" or "No, I disagree." Or be excoriated. If someone writes something good and you want to say "good show" please do. But don't include the whole message you praise. 2. Use an appropriate Subject line. 3. Learn the art of paraphrasing: Don't just quote and comment on a point-by-point basis. When paraphrasing you demonstrate exactly how well you understand the point someone was trying to make. 4. There is no number 4. ---------------------------------------------------------------------- From: Steven R Lieb Date: Thu, 14 Nov 1996 06:10:37 -0600 Subject: Re: ADMIN: lists & archives looking for new owner geez, if they're that small, i'd just like to get all the archives period (i don't have an accessible site, but i am well backed up. think of me as an "archive reserve") would there be any way? hell, i'd DOWNLOAD them all if needed. - -Steve (liebx004@tc.umn.edu) or alternately (Steve_Lieb@lepmsp.com) http://www.angelfire.com/pages0/styopa/index.html ------------------------------ From: nam@sharpwa.com (Nick Marcelja) Date: Thu, 14 Nov 1996 07:35:10 -0800 Subject: Re: Is Slow the reverse of Mobility Greetings, In last nights game this occured. I describe the spell as "Your legs feel like they are in a vat of molassesor honey" The target could move his arms normally, but could not move his legs very fast. This caused him to fall down when a broo exploded close by. Since he could not move his feet fast enough to catch himeself. It did not effect his arms or stricking. He could not turn to face opponents as fast. but fast enough to track a single opponent. > I looked at the Mobility spell which simply increases the movement by 1/SR > with 1FG/3MP(or fraction of 3MP). So I'm thinking that Slow is more a > reversal of Mobility. It gives a resistance from the inside of the effected > character, similar to Arno's explanation. However, I'm having some trouble > with the attacker getting the prone target benefit. > > What I need to determine is whether the Slow spell will reduce action type > skills? Will the spell just make action skills take longer? If Slow has > these effects, then does the Mobility spell increase the chance to do action > skills and/or decrease the time it takes to do action skills? > > Jim I play that it just increases movement. Mostly the legs. IF you could find a mobility 20 spell, you may be able to do the "Flash" type effects.. running on water, long jump canyons... of course you would burn up from fatigue in 2 rounds. "Hand me another mega calorie shake please..." ZOOOOMMMMM.... nick ------------------------------ From: "Arno Kuisma" Date: Fri, 15 Nov 1996 13:33:52 EET Subject: Re: Is Slow the reverse of Mobility Continuing the discussion of Slow, i return with some faint ideas and a poor eyesight (I broke my damn glasses). Jim Bickmeyer said: > However, I'm having some trouble > with the attacker getting the prone target benefit. Oops. What a perception I have. I (Or alternatively I cannot quite grasp the language.) IMMOBILE would be more what I meant. (Like +10 for missiles) > What I need to determine is whether the Slow spell will reduce action type > skills? Will the spell just make action skills take longer? If Slow has > these effects, then does the Mobility spell increase the chance to do action > skills and/or decrease the time it takes to do action skills? Hmm, I need to think about this. ... ... .. OK. To determin what you do, and how you do it. Fast action: affected by Slow Slow action: not affected Slow. Meaning that it doesn't much matter how slow you climb, but jumping over a chasm IS pretty difficult without the neccessary velocity. _CUT_ (Arno came up with a thought.) If anyone of you have read Marvel Comics and their comic "Aquarian", you will know the idea of a "inhibator field" that dissipates energies over a certain amount. For those not familiar with the comic, let it suffice to say, that the field just prevents ALL energies, even kinetic (velocity) energy from exeeding a certain amount. Thus running and jumping within the field is impossibble. It was just a thought. _END CUT_ What needs to be taken into account is that even if YOU Slow down, the world does not. You might not spring into a jump as fast as before, but you certainly will fall just as fast as before. Nick Marcelja said that Slow would affect only (or mostly) legs, but if , for example, the Slowed One :) would climb a rope using only his hands (for those masculines out there) he would be as fast as before, which doesn't seem right. So personally I wouldn't localize the effect of Slow. Jim is right that Slow hinders some actions (which I defined Fast actions) and taking this into account, I'd recommend a combination of the "added encumberance" and "brain boiler" options, where the encumberance would be purely imagined and would act only as a penalty for fast actions such as jumping, (throwing?), swimming (gulp, gulp), and so on. Mobility, on the other hand is limited by the fact that even if you can move fast, your reflexes will eventually just hang up and fly to Malibu. That is to say, somewhere there will be a upper limit to how fast you can move and still react to your surroundings. (Wall? WALL! -SMASH!-) It is logical to think that mobility would give some kind of bonus to those fast actions, but only if you have room to build up momentum. A standing jump by a Mobile person wouldn't be that much longer than one by a normal person. Maybe a bonus of one-half of the penalties of the equal- strength Slow? (2-3 % /point over 3?) And please remember, a Slow person , a normal person, and a Mobile person jump with different horizontal speeds (I hope horizontal=X) BUT will fall with the same vertical speed. (That would be Y) Spoken by a Mobile in mid-air: Uh Ref, how far away was that sheer cliff-face again? I hope that offered some help to anyone who needed it. Now I'll just try to find my way home or alternatively to the North Pole. (Some would say they're the same thing, but I don't listen to them.) Blind as a bat but happy. Arno ------------------------------ End of RQ Rules Digest: V3 #106 ******************************* This is the bottom of the RuneQuest Rules Digest. RuneQuest is a trademark of Avalon Hill, and Glorantha is a trademark of Chaosium. With the exception of previously copyrighted material, unless specified otherwise all text in this digest is copyright by the author or authors, with rights granted to copy for personal use, to excerpt in reviews and replies, and to archive unchanged for electronic retrieval. Send electronic mail to Majordomo@hops.wharton.upenn.edu with "help" in the body of the message for subscription information on this and other mailing lists. WWW material at http://hops.wharton.upenn.edu/~loren/rolegame.html