From: owner-rq-rules-digest To: rq-rules-digest@hops.wharton.upenn.edu Subject: RQ Rules Digest: V2 #281 Reply-To: rq-rules Errors-To: owner-rq-rules-digest Precedence: bulk Content-Return: Prohibited Return-Path: owner-rq-rules-digest RQ Rules Digest: Saturday, 15 June 1996 Volume 02 : Number 281 TABLE OF CONTENTS Glenn Glazer Battles and Poison Christina hotdamn@popalex1.l [none] SimonPhipp@aol.com Humakti SimonPhipp@aol.com Gaining Runemagic SimonPhipp@aol.com Nothing SimonPhipp@aol.com Reincarnation SimonPhipp@aol.com Sacred Time SimonPhipp@aol.com Battles Martin Declan Kelly Humakti William Bradford Stradley Reincarnation RULES OF THE ROAD 1. Do not include large sections of a message in your reply. Especially not to add "Yeah, I agree" or "No, I disagree." Or be excoriated. If someone writes something good and you want to say "good show" please do. But don't include the whole message you praise. 2. Use an appropriate Subject line. 3. Learn the art of paraphrasing: Don't just quote and comment on a point-by-point basis. When paraphrasing you demonstrate exactly how well you understand the point someone was trying to make. 4. There is no number 4. ---------------------------------------------------------------------- From: Glenn Glazer Date: Sat, 15 Jun 1996 10:19:45 -0700 Subject: Re: Battles and Poison At 15:31 06/15/96 GMT, you wrote: >David Cake: >> I've got my players involved in a very large military battle (the >>Lunars taking Karse). I'm interested in my players as small scale >>participants, not a system for deciding battles in detail like Warhamster. >> Anyone got any interesting rules for this sort of situation? I'm >>currently working with an adaption of the Pendragon battle system (luckily >>some PCs have Battle skill). > >Hartley Patterson: >The best system I've seen that does this is in BUSHIDO. The battle itself is >decided on die rolls which only PC generals can influence, PC combatents get >an assortment of 'encounters', individual fights with NPCs played out solo. >They decide beforehand whether they are going to rush into the thick of >battle or try to stay out of trouble, which affects the number and nature of >the encounters and of course the resulting budo (honour points) - if they >survive. Another way to do this is to focus on a small part of the battle and generalize from there. For example, in an RQ game many years ago, the PCs were part of a force that attacked a 100+ wagon caravan. We attacked one wagon and the percentages of loss and gain were roughly considered to be the total effect. A little simplistic, but it isn't as if we were going to be able to effect things 30 wagons away anyway. Best, Glenn \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ The brim of my hat hides the eye of a beast I've the face of a sinner but the hands of a priest Oh you'll never see my shade or hear the sound of my feet While there's a moon over Bourbon Street. - -Sting /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ ------------------------------ From: Christina Date: Sat, 15 Jun 1996 14:37:06 -0500 Subject: [none] unsubcribe rq-rules ------------------------------ From: SimonPhipp@aol.com Date: Sat, 15 Jun 1996 21:59:56 -0400 Subject: Re: Humakti >As to the Humakti.. the three best 'classic' opponents are assassins Purely as an aside, I once played in a campaign which had the PCs as Humakti assassins. They believed that Humakt was the God of Death, and that they could be justified in bringing Death to others. There was no difference in being paid to fight in an army and being paid to kill an elf warlord in Balazar. Death is Death. (No ambushing or poison, though, lots of confronting your enemy in duels - not classical assassins, but paid killers). ------------------------------ From: SimonPhipp@aol.com Date: Sat, 15 Jun 1996 21:59:59 -0400 Subject: Re: Gaining Runemagic > There could be other types of magical boons that enable one to learn a spell without the prolonged > study time. Ritual of Devouring, Vampiric Drain, Create Head, Consume Mind etc. All legitimate time-saving devices. > A priest also has to spend this time teaching the character. In my game, Rune Magic is taught by enacting a mini-version of the Quest from which the spell came. So the priest leads the worshippers through the events, and they follow parrot-fashion. This also teaches them the myths and gives them a taste for HeroQuesting. Actually, I play that Rune Magic does not take a week to learn, but several hours, depending on the time taken to act out the Quest. > To me this means there is not a hell of a lot magic being taught at clan or tribe level. Not at all. A person wanting to learn Shield from Orlanth, for instance, goes to the Temple and can learn it if the Priests are giving instruction into that Quest today. If not, he has to come back another day or persuade the priest to teach the class. In a Great Temple, there will be classes for all major spells each day. In minor temples, the priest could well be persuaded to teach the spell or be bullied into it. ------------------------------ From: SimonPhipp@aol.com Date: Sat, 15 Jun 1996 22:00:08 -0400 Subject: Nothing >...La vida es dura. El hormigon es duro. Larga vida al hormigon!!! Only if you are a dwarf. ------------------------------ From: SimonPhipp@aol.com Date: Sat, 15 Jun 1996 22:00:06 -0400 Subject: Re: Reincarnation >Reincarnation [divine] 3 POW > Within 1d10 days the character is brought back form the dead in >another body. The forms that the character may return in are as follows: 1. More powerful than resurrect as it brings people back after 7 days. 2. Are people being reincarnated as babies or adults? If babies, then they are out of the game, for all intents and purposes. If adults, then what happened to the original inhabitor of the body? 3. Some spells do not work when lifted from AD&D, sorry. ------------------------------ From: SimonPhipp@aol.com Date: Sat, 15 Jun 1996 21:59:53 -0400 Subject: Re: Sacred Time >I did, of course, mean 'Sacred Time'.. mea culpa Same thing. ------------------------------ From: SimonPhipp@aol.com Date: Sat, 15 Jun 1996 22:00:02 -0400 Subject: Re: Battles > I've got my players involved in a very large military battle (the Lunars taking Karse). I'm interested in my > players as small scale participants, not a system for deciding battles in detail like Warhamster. > Anyone got any interesting rules for this sort of situation? I'm currently working with an adaption of the > Pendragon battle system (luckily some PCs have Battle skill). Who needs rules? Use the Cradle scenario as an example of large scale battles. The PCs are involved in the fighting at each stage and can do loads of heroic and brave stuff. But the GM knows who is going to win and at what stage, so whatever the PCs do is irrelevant. If the PCs are powerful enough to affect the outcome of the battle, then they can teleport to the Generals and kill them, or whatever. In this case, the battle is irrelevant, only the PC/leaders fight is important. Using the Battle skill, in my opinion, is like the end of Cities (an otherwise excellent supplement) where Pcs can be killed in downtime(10% chance of going on a mission, 10x1D6% chance of dying, or by offending an important criminal who assasinates you). These things should not be decided by a roll of the die, but by heroic combat, unless you want your PC to be killed by something which you can do nothing about. If the PCs have come up with a good strategy which I think has a chance of working, then I will allow them to influence the outcome. Of course, if I have a bad day, am in a foul mood or have taken offense at another player, then things could go *incredibly* badly :-) ------------------------------ From: Martin Declan Kelly Date: Sat, 15 Jun 1996 19:21:07 -0700 (PDT) Subject: Re: Humakti At 09:59 PM 6/15/96 -0400, you wrote: >>As to the Humakti.. the three best 'classic' opponents are assassins > >Purely as an aside, I once played in a campaign which had the PCs as Humakti >assassins. They believed that Humakt was the God of Death, and that they >could be justified in bringing Death to others. Hmm.. I think the word 'assassin' comes with a lot of baggage when used in the context of RPG's... the Humakti as 'hired killers' I can completely believe... he is, after all, worshipped by Bounty Hunters... Lee Van Cleef and Clint Eastwood would have been 'good' Humakti IMO... ..and stepping out of a darkened alley and issuing a challenge doesn't count as an ambush... I think you'd be inclined to find Humakti as dealers of death in a wide range of roles other than the classic mercenary. Declan - -- We are all in the gutter, but some of us are looking at the stars... - Oscar Wilde o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o Martin Declan Kelly Teleport Internet Services My view and opinions are my own; go get your own http://www.teleport.com/~declan/ o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o ------------------------------ From: William Bradford Stradley Date: Sat, 15 Jun 1996 22:02:49 -0500 (CDT) Subject: Re: Reincarnation > 1. More powerful than resurrect as it brings people back after 7 days. > 2. Are people being reincarnated as babies or adults? If babies, then they > are out of the game, for all intents and purposes. If adults, then what > happened to the original inhabitor of the body? > 3. Some spells do not work when lifted from AD&D, sorry. > 1. This is not a AD&D idea alone. If you look into the published RQ module Eldarad there is reference to the Reincarnation spell without any specifications given. Second, many cultures and religions have reincarnation beliefs. 2. It does not bring them back after 7 days, it takes that long for a new body to generate. ------------------------------ End of RQ Rules Digest: V2 #281 ******************************* This is the bottom of the RuneQuest Rules Digest. RuneQuest is a trademark of Avalon Hill, and Glorantha is a trademark of Chaosium. With the exception of previously copyrighted material, unless specified otherwise all text in this digest is copyright by the author or authors, with rights granted to copy for personal use, to excerpt in reviews and replies, and to archive unchanged for electronic retrieval. Send electronic mail to Majordomo@hops.wharton.upenn.edu with "help" in the body of the message for subscription information on this and other mailing lists. 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