From: owner-rq-rules-digest To: rq-rules-digest@hops.wharton.upenn.edu Subject: RQ Rules Digest: V1 #51 Reply-To: rq-rules Errors-To: owner-rq-rules-digest Precedence: bulk Content-Return: Prohibited Return-Path: owner-rq-rules-digest RQ Rules Digest: Wednesday, 18 January 1995 Volume 01 : Number 051 RULES OF THE ROAD 1. Do not include large sections of a message in your reply. Especially not to say "Yeah, I agree." Those who do will be lynched. 2. Use an appropriate Subject line. RQR: will be prepended to it. 3. Do not engage in a point-by-point analysis or rebuttal of another person's message. It is too confusing for others to follow, qualifies as nit-picking, and it usually leads to flame wars. 4. There is no number 4. TABLE OF CONTENTS Carl-Johan Lundell RQR: Strength spells Jim DeGon RQR: Strength Spells - an approach for the Eric Rowe RQR: Con Refunds/Auction Money ---------------------------------------------------------------------- From: cjl@carmenta.se (Carl-Johan Lundell) Date: Tue, 17 Jan 1995 09:17:11 +0100 Subject: RE: RQR: Strength spells Lewis, then Graeme: > > > Points > > 1) You have the cost of spells wrong, you must buy each point > separately > > Where is this stated? The example in GoG doesn't imply that, as I recall. > (Note: I'd like some excuse to increase to increase the cost of spirit > magic, but I can't recall seeing this in the rules) > The example of GoG says a Bladesharp 3, costs 75 Silvers ( 30 + 3*15). Lewis, do refer the rule saying that to increase the points of a spell you would have to pay for all the points of the new one or do you use RQ2 variable spell costs? Lewis: > 2) I would try to limit the number of points of a spell people could > easily learn as in RQAiG. Thus initiates would typically be limited to a max > of 4 points in the cults' favoured spells or 2 points in the less favoured. > Humakti might be able to get Bladesharp 5 or 6 if they were seen to be doing > well. Rune levels would have access to 2 points more. Absolutely! This seems to be the way to handle it. I used to say that the high point spell spirits are difficult to find and require some luck roll for the summoning priest. But after a while, the characters usually get their spells anyway. Your idea seems much better. I really like the effect to have PCs to perform well in their cult to get access to the best spirit spells. /Carl-Johan ------------------------------ From: Jim DeGon Date: Tue, 17 Jan 1995 12:17:16 -0800 Subject: RQR: Strength Spells - an approach for the future Carl-Johan Lundell RQR: Strength spells >RQ3 doesn't say anything in about the species maximum ... >I have some PCs with STRs of about 15, who use Strength 5 limit. How do you guys rule the characteristic raising spells? Species maximum sounds like a very rational limit. Do you like a lower magic campaign? If not, perhaps some other limit based on species maximum would do. It may be unfortunate that they have the spell already, so you need to limit it's effectiveness. In the future, you might try using the system described in _Vikings_ to determine what level of Spirit Magic is available. Maybe these characters will get a disease which cuts their INT temporarily, forcing them to unlearn their highest power Spirit Spell... In that supplement, spirit magic is gained on Holy Days. A cult spell spirit is summoned to the ritual or celebration. The players may choose to do spirit combat with it to learn it's spell effect. The spirit's MP is not reduced when it loses, I'm not sure whether the Player's is. You run the combat until the player loses. The number of consecutive rounds that they win is the level of spell that they have learned. This is a very non-arbitrary way of limiting the high-impact spirit spells to those who keep their POW high. Nice balance effect here -- Those who sacrifice for Divine Magic won't get too far with high power Spirit Magic, and those who save their POW to get the Spirit Magic won't get the Divine Spells. Unfortunately you could conceivably save your POW, get the spirit spells, then sacrifice it for Divine Magic afterwards. If you limit the Holy Occasions at which the spirits are summoned however, then this approach would at least take a long time to accomplish. Jim DeGon Berkeley, California ------------------------------ From: Eric Rowe Date: Tue, 17 Jan 1995 17:45:11 -0800 Subject: RQR: Con Refunds/Auction Money Dear RQ Con 2 attendees, Thanks to everyone who came and special thanks to those who helped. A lot of people who are due money from the auction/GMing did not manage to find me on Sunday or Monday, so I'll be going over my pile of paper and will track you all down in the next few weeks. If you don't here from me by then give me a call. Thanks, eric ------------------------------ End of RQ Rules Digest: V1 #51 ****************************** This is the bottom of the RuneQuest Rules Digest. RuneQuest is a trademark of Avalon Hill, and Glorantha is a trademark of Chaosium. 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