From: owner-rq-rules-digest To: rq-rules-digest@hops.wharton.upenn.edu Subject: RQ Rules Digest: V1 #5 Reply-To: rq-rules Errors-To: owner-rq-rules-digest Precedence: bulk Content-Return: Prohibited Return-Path: owner-rq-rules-digest RQ Rules Digest: Wednesday, 9 November 1994 Volume 01 : Number 005 RULES OF THE ROAD 1. Do not include large sections of a message in your reply. Especially not to say "Yeah, I agree." Those who do will be lynched. 2. Use an appropriate Subject line. RQR: will be prepended to it. 3. Do not engage in a point-by-point analysis or rebuttal of another person's message. It is too confusing for others to follow, qualifies as nit-picking, and it usually leads to flame wars. 4. There is no number 4. TABLE OF CONTENTS Re: RQR: RQ:AiG Shaman rules RCPT: Re: RQR: RQ:AiG Shaman rules RCPT: Re: RQR: The plural of shaman Re: RQR: *shamen???? RQR: RQ Magic Re: RQR: RQ Magic RCPT: Re: RQR: RQ:AiG Shaman rules ---------------------------------------------------------------------- From: "Loren Miller" Date: Tue, 8 Nov 1994 14:22:01 EDT Subject: Re: RQR: RQ:AiG Shaman rules Unca Loren: [smiling] "Much better, young Maloney." [pats Bryan on the head] "Now off to the races." I wasn't running in a setting where Shamans are acceptable player characters, so I wasn't able to test the rules. Carmanians tend to characterize Shamans as "Evil!!! Servants of the Lie!!! Kill the Devil Worshipper!!!" rather than recognizing their unique role in a multicultural world. Too bad. Anyway, I wasn't too fond of the implementation of the AIG shaman rules, though I liked the concept. If it were changed so that shamans either split up their fetch for the abilities, or learnt skills for the abilities, or traded real-life skills for spirit-world abilities, or anything but the spell-level-lists, in AIG, then I would have liked it a lot better. >I showed the RQIII rules to the other two after they had become >familiar with the RQ:AiG rules. What did they have to say? I didn't think the RQ3 rules were very good either. I think my major problem with the whole thing is that real shamans are supposed to do the same things that heroquesters do, they go off into the alternate reality to talk to gods, they serve as psychopomps, they resurrect the newly dead, they summon ancestors and ask their blessings, they discover powers for their village or clan. But for some reason I can't fathom GS decided that shamans and spirits stick to the spirit world, and that the gods live in yet another alternate reality. I prefer the model in Holdstock's books about Mythago Wood, and reflected in Ars Magica books like Mythic Places and Shamans, much better. It presents one alternate reality which is infinitely large. Even the space between two trees could be miles wide when you're in the alternate reality, and if you enter the gap going the other way you could end up in another, even larger space. I'd like to see shamanism rules that describe what real shamans say they do, rather than rules that attempt to model earlier editions of RQ. >On a related tack: The brain-death of RuneQuest and the real death >of one of my players impelled me to make a complete, clean break >with what I had been doing. Sorry to hear about your friend. But I'm not certain that RQ is in brain-death. I think it's just a seizure. >I am now adapting the ideas and mechanics in RQ to a world of my >own design. The magic is quite different from Glorantha, as is the >setting. I'll post examples of stuff I do as I go along. Good. You're in the right spot. - -- +++++++++++++++++++++++23 Loren Miller LOREN@marketing.wharton.upenn.edu I can tell by your shoes that you are a lover of liberty ------------------------------ From: "Loren Miller" Date: Tue, 8 Nov 1994 14:22:52 EDT Subject: RCPT: Re: RQR: RQ:AiG Shaman rules Confirmation of reading: your message - Date: 8 Nov 94 14:22 To: RQ-Rules@hops.wharton.upenn.edu Subject: Re: RQR: RQ:AiG Shaman rules Was read at 14:22, 8 Nov 94. - -- +++++++++++++++++++++++23 Loren Miller LOREN@marketing.wharton.upenn.edu I can tell by your shoes that you are a lover of liberty ------------------------------ From: "A.L.Dixon" Date: Tue, 8 Nov 1994 19:24:41 +0000 Subject: RCPT: Re: RQR: The plural of shaman Confirmation of reading: your message - Date: 8 Nov 94 13:37 To: RQ-Rules@hops.wharton.upenn.edu Subject: Re: RQR: The plural of shaman Was read at 19:24, 8 Nov 94. ------------------------------ From: DevinC@aol.com Date: Tue, 8 Nov 1994 15:20:49 -0500 Subject: Re: RQR: *shamen???? Loren writes: "Get this shit off the rules discussion list." Thank you Loren! Let's keep the pedantic crap on the Daily and talk rules nuts and bolts here. Devin ------------------------------ From: rollin@EQL12.Caltech.Edu Date: Tue, 8 Nov 94 13:01:03 PST Subject: RQR: RQ Magic One of the things I'd like to post here is an alternate RQ magical system, built around Andre Norton's "colors" of Magic Idea. The Idea and system went through a lot of hands, starting with Diane Myers, through Charlie Luce and Wayne Shaw (a member of the previous RQ4 mailing list), and lately to David Myers and myself. If people find either the concept of RQ implementation interesting, I'd be happy to post them here for feedback/discussion/critique... They tend to be fairly powerful (or can be, for the dedicated colormage.). \Rollin ------------------------------ From: "Loren Miller" Date: Tue, 8 Nov 1994 17:03:08 EDT Subject: Re: RQR: RQ Magic Rollin, Go ahead and send out your color-magic stuff. That's what this list is for, among other things. And though I wouldn't be running in WitchWorld or wherever the color-magic stuff was from, I might like some of it and adapt it to my Carmanian campaign. - -- +++++++++++++++++++++++23 Loren Miller LOREN@marketing.wharton.upenn.edu I can tell by your shoes that you are a lover of liberty ------------------------------ From: "A.L.Dixon" Date: Wed, 9 Nov 1994 10:06:44 +0000 Subject: RCPT: Re: RQR: RQ:AiG Shaman rules Confirmation of reading: your message - Date: 8 Nov 94 14:22 To: RQ-Rules@hops.wharton.upenn.edu Subject: Re: RQR: RQ:AiG Shaman rules Was read at 10:06, 9 Nov 94. ------------------------------ End of RQ Rules Digest: V1 #5 ***************************** This is the bottom of the RuneQuest Rules Digest. RuneQuest is a trademark of Avalon Hill, and Glorantha is a trademark of Chaosium. 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