(Message rqd:40) Return-Path: Received: from Holland.Sun.COM (sunnl) by homeland.Holland.Sun.COM (4.1/SMI-4.1) id AA00674; Sat, 19 Jun 93 17:17:18 +0200 Received: from glorantha.Holland.Sun.COM by Holland.Sun.COM (4.1/SMI-4.1e) id AA09891; Sat, 19 Jun 93 17:17:00 +0200 Received: by glorantha.Holland.Sun.COM (4.1/SMI-4.1) id AA24893; Sat, 19 Jun 93 17:15:35 +0200 Date: Sat, 19 Jun 93 17:15:35 +0200 Message-Id: <9306191515.AA24893@glorantha.Holland.Sun.COM> From: RuneQuest-Request@Glorantha.Holland.Sun.COM (RQ Digest Maintainer) To: RuneQuest@Glorantha.Holland.Sun.COM (Daily automated RQ-Digest) Reply-To: RuneQuest@Glorantha.Holland.Sun.COM (RuneQuest Daily) Subject: RuneQuest Daily, Sat, 19 Jun 1993, part 2 Precedence: junk Status: O The RuneQuest Daily and RuneQuest Digest deal with the subjects of Avalon Hill's RPG and Greg Stafford's world of Glorantha. Send submissions and followup to "RuneQuest@Glorantha.Holland.Sun.COM", they will automatically be included in a next issue. Try to change the Subject: line from the default Re: RuneQuest Daily... on replying. Selected articles may also appear in a regular Digest. If you want to submit articles to the Digest only, contact the editor at RuneQuest-Digest-Editor@Glorantha.Holland.Sun.COM. Send enquiries and Subscription Requests to the editor: RuneQuest-Request@Glorantha.Holland.Sun.COM (Henk Langeveld) --------------------- From: ade@insignia.co.uk (Adrian Brownlow) Subject: FWD>RuneQuest Daily, Fri, 1 Message-ID: <11163.9306181538@piglet.insignia.co.uk> Date: 18 Jun 93 08:45:25 GMT X-RQ-ID: 1114 Mail*Link(r) SMTP FWD>RuneQuest Daily, Fri, 18 Ju -------------------------------------- Date: 18/6/93 4:32 pm From: RuneQuest Daily Received: by unix_mail with SMTP;18 Jun 1993 16:32:25 U Received: from insignia.insignia.co.uk by piglet.insignia.co.uk; Fri, 18 Jun 93 16:24:22 BST Received: from ben.uknet.ac.uk by eros.uknet.ac.uk with SMTP (PP) id ; Fri, 18 Jun 1993 16:20:48 +0100 Received: from sun4nl.nluug.nl by ben.uknet.ac.uk via EUnet with SMTP (PP) id ; Fri, 18 Jun 1993 16:20:20 +0100 Received: from sunnl by sun4nl.nluug.nl via EUnet id AA11742 (5.65b/CWI-3.3); Fri, 18 Jun 1993 17:20:08 +0200 Received: from glorantha.Holland.Sun.COM by Holland.Sun.COM (4.1/SMI-4.1e) id AA03786; Fri, 18 Jun 93 17:16:29 +0200 Received: by glorantha.Holland.Sun.COM (4.1/SMI-4.1) id AA28298; Fri, 18 Jun 93 17:15:20 +0200 Date: Fri, 18 Jun 93 17:15:20 +0200 Message-Id: <9306181515.AA28298@glorantha.Holland.Sun.COM> From: RuneQuest-Request@Glorantha.Holland.Sun.COM (RQ Digest Maintainer) To: RuneQuest@Glorantha.Holland.Sun.COM (Daily automated RQ-Digest) Reply-To: RuneQuest@Glorantha.Holland.Sun.COM (RuneQuest Daily) Subject: RuneQuest Daily, Fri, 18 Jun 1993, part 1 Precedence: junk The RuneQuest Daily and RuneQuest Digest deal with the subjects of Avalon Hill's RPG and Greg Stafford's world of Glorantha. Send submissions and followup to "RuneQuest@Glorantha.Holland.Sun.COM", they will automatically be included in a next issue. Try to change the Subject: line from the default Re: RuneQuest Daily... on replying. Selected articles may also appear in a regular Digest. If you want to submit articles to the Digest only, contact the editor at RuneQuest-Digest-Editor@Glorantha.Holland.Sun.COM. Send enquiries and Subscription Requests to the editor: RuneQuest-Request@Glorantha.Holland.Sun.COM (Henk Langeveld) --------------------- From: maurc@csv.warwick.ac.uk (Darren Brown) Subject: unsubscribe Message-ID: <14472.199306171503@lily.csv.warwick.ac.uk> Date: 17 Jun 93 17:03:35 GMT X-RQ-ID: 1094 Thanks for the use of this news group. The articles have been interesting. Unfortunately my user code expires in two weeks time and i am therefore asking to be unsubscribed from this newsgroup. Thanks again. maurc@csv.warwick.uk.ac --------------------- From: JARDINE@RMCS.CRANFIELD.AC.UK Subject: Civilized Shamen and Magi versus Rune Lords Message-ID: <9306171632.AB29783@Sun.COM> Date: 17 Jun 93 15:09:00 GMT X-RQ-ID: 1095 Reference; MOB in X-RQ-ID: 1072 Civilized Shamen. Yes, of course, now you point it out its is obvious that shamen have to exist in civilized societies. Take Duke Raus for example he worships his ancestors. Ancestor worship (or any spirit worship for thAt matter) is a form of shamanism. Therefore shaman must exist in civilized societies that practice ancestor worship. Now this brings me to a thorny question. Duke Raus would obviously want to talk with his ancestors (and wife?) faily frequently and at least once a year during sacred time. Now there is no shaman arround to summon his ancestors back for visits so I assume that Raus must be some kind of acolyte with Summon Ancestor and Axis Mundi available on a reusable basis. Alternatively the idea (circulated here) of initiates gaining certain Divine spells reusably would fit in here well. With Raus being an advanced initiate (head of the family) and having the above spells (and possibly more) available reusably. By the way I liked the idea of initiates getting their divine spells back on their holy days, a wonderful incentive to attend services. Now role playing rewards the character who travels for a week without sleep to attend his holy day ceremonies. On the subject of shamanism and DAKA FAL: Why does Daka Fal no longer have access to the Spirit Block spell which was said to originate from this cult in RQ2. Grand Father Mortal referred to it as his vote on the spirit plane. I believe that it is just another example of God Learner interferrance and my baboon still uses the spell. Reference: X-RQ-ID: 1079 While I generally agree about the comments on sorcery I do take exception to one regarding the fact that a Magus can have several spells running all the time. I am assuming that the divide skill by 10 rule will stop lesser sorcerors from having spells with a week's duration or more. >From the point of view of game balance why shouldn't a magus who is equivalent to a tough Rune Lord or Priest have spells running continuously. After all there is nothing (appart from POW) to stop a Rune Level casting Shield with tons of Extension. Believe me I would rather G.M. a magus with a reasonable amount of damage resistance, spell resistance and damage boosting etc. Than a Rune Lord with over 100\% attack and Shield 10 running for the whole scenario! It gets even worse when Issaries God Learners Spell Trade for Shield and Extension and cast the spell with Extension 15! Yes that is a duration of one year! But, just six more points and its a duration of 64 years (or a lifetime)! To get back to my point. There is little to worry about if Magi can be gross, because the Rune levels can probably match them. After all my money will always be on the Windlord in a one-to-one combat with a Sorceror. The script goes something like this: Teleport next to him, trust in lots of shield to repel his nasty spells which are already running, wack him round the head with greatsword (& Bladesharp 10). Notice that the Windlord has at least an 8% critical chance and its is unlikely that any precast damage resistance is going to work against 2d8+d6+10 damage (on average 22.5 points). Of course thats just the unsubtle hack version, the Windlord could use a hefty Thunderstone strapped to the head of a mace! Or even us D.I. to teleport next to the Magus no matter how far away. Finally couple this to the fact the Wind Lord is not afraid to die and the Magus is petrified of it. After all the Magus is dead forever with no afterlife and the Windlord has two options: 1) Successful D.I. (not too hard on a d10). 2) Join Orlanth and the lads feasting and beating up Chaos and Trolls for the rest of time! --------------------- From: awr0@aberystwyth.ac.uk Subject: Material Message-ID: <9306171511.AA18200@deca> Date: 17 Jun 93 17:11:05 GMT X-RQ-ID: 1096 Could those lovely people who have sent cults, adventures, stories, useful appliable material (Not discussions on Sorcery which are beginning to go round and round and round) and things like price lists to the digest please send them on to me. I particularly want Urfolog(???) and any other nasty/cool cults. List so far is aleshmara eurmal pamalt yelm babeestergor gbaji jmijie praxspirit bolongo hornedgod kar.tex.Z* redgoddess cern.tex.Z* hungryghosts malkioni shopping-list.Z duck-cult hykim ompalam Anybody have any more. I am also looking for the write-up of the Elf communication system in Pamaltela. Thanks Adam Ps: Last time, nobody replied when I asked for material. If you have material that you received from the net that you think may be useful please send it, don't rely on other people to send it! --------------------- From: okamoto@hpcc90.corp.hp.com (Jeff Okamoto) Subject: Re: RuneQuest Daily, Thu, 17 Jun 1993, part 1 Message-ID: <9306171639.AA14647@hpcc90.corp.hp.com> Date: 17 Jun 93 16:39:48 GMT X-RQ-ID: 1097 > From: gadbois@cs.utexas.edu (David Gadbois) > Subject: Fire and Ice > > Recent mythologically speaking. The story I heard (from Petersen, I > think) is that Chaos entered Glorantha during the Greater Darkness by > lifting up the world in the north and entering from the hole created > there, thus causing the south to dip lower. That's why the north of > Genertela is icy and the south of Pameltela is fiery, and why there is > such an abundance of small chaos critters in Genertela and just a few > big ones in Pameltela -- only the toughest made their way south. Actually, I believe the major invasion of Chaos entered in through what is now Magasta's Pool. However, the comment about tipping the "north end" "up" is correct: that's what caused all the rivers in Peloria to run the wrong way for a while. The question of why there are fewer but more powerful Chaos creatures in Pamaltela is an interesting one: perhaps because Chaos didn't attempt to "conquer" Pamaltela in the same way that they did in Genertela (both Wakboth and Kajabor were in Genertela during the Greater Darkness) that the Chaos forces simply grew in strength rather than wasting their accumulation in attempting to wipe out Life. Jeff --------------------- From: flammang@heart.med.uth.tmc.edu (James Flammang) Subject: Eurmal, anyone? Message-ID: <9306171928.AA09843@heart.med.uth.tmc.edu> Date: 17 Jun 93 19:28:25 GMT X-RQ-ID: 1098 Hi all, I'm going to forgo sorcery opinions and leave all such matters to wiser heads than mine. I just wanted to know if anyone had a good (or at least average) write-up of the Eurmal cult. I'm working on a RQ2 style write up of Donander, and thought that Eurmal would probably be an associated cult, since they both have the Illusion rune and are both entertaining (Jester aspect of the Trickster). If anyone has any thoughts on Eurmal and/or Donander, I'd like to hear them. I've heard that Teshnos is pretty famous for its curry... Ciao, Jim Flammang flammang@heart.med.uth.tmc.edu --------------------- From: tzunder@cix.compulink.co.uk (Tom Zunder) Subject: Stats for Storm Bulls and Sky Bulls Message-ID: Date: 17 Jun 93 21:16:33 GMT X-RQ-ID: 1099 This is a UUE post, have fun! ************************************************************************ table !"#$%&'()*+,-./0123456789:;<=>? @ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_ begin 644 a:stats.zip M4$L#!!0 ( .-JFQK!0]9 & $ (L# , 4TM90E5,3%,N5%A4Y5#+z M;L(P$#R/)?^#+YQ0A-?. WJCQ)!(@5 GE+;W'%"AK40KM7_?-0E2#_T#9&DBy MSXYG=M*\_JC[K^/Q+(443>L1&ZSK1Z@O24FSK/7]9D[LG9,B[;]6P7S!>%'._>? R*0C2@>W ?2@)*(TI[TRTMD+Z-L4 [D14;380\WSUD1&0V:!>0HZAN:t M&^MK;ZSO+U!+ P04 " !H;)L::698/14# 5"P # %-434)53$Q3s M+E185-U638_;-A ]CP#]A\EAT=VNW8BR)7_<*'$L$99(@:37F[T515#LH4G1r MIJ?\^0PE&^L$>VOV8OA#YB/GS?#-<,PT\<&Z'JM#U_DTB4,'HH3>/A LTJ2Vq MAH<,ZR<0!;3#.-(F@!"0)H,]@EA SS O5O3(<)K(88 U\ B]BR1I4CDKE3]:p MIV %17$#0JWO\WNAEK!8\"A+DP>]UZ9!9P]&L?4(JW)<,EFP7R6;AASP],2Qo MO. HHQ_I>GO@!14]20Z2%"YQL/S+S["USC# H9@GPI:ZWF-YFHVVO6QTS;ZRn MFS0!&)P-5 =M#>9L2[*+SYTT,NA:^QYOQ=T,%<5%2(9Z33YBT39^-A/-3M:$m M=2LM3VHV\*VF3J&>(4D76M:/'-YZ(FPZZZ0)K<3*VCT6(U-%GMR>3?5=#/'\l M$EM@'6B/K:SWO"$;P5-N>",Q&S/D!($[&!-5_7XW+T$\?\0<__[\_.G+OUA_k M_N_3EX___/7[G\]_1-]PU%V'M?3A,E:]0T.D2$5/G:UE)(6>.B+HM?<:7A1Uj MV%$#D(EYMAR_%[!YSR%V)[R89VO(EO.LG'!9*=LSOIES[-EJ+K()KUOR 4#Di M(,1<% RN(SDGF\%%1$0Y%RO&BT@^X8RL0:SG8C/AG$+%\&:>9\!O(=Z7DYCYh M%FPG=]A8-Z /MA]XF_@UM-IC+PWRXY1VV=V]*G3V/X4^&[]4UPP-\Z ,@1.,g M?J]/I_,J!/^N&:Q7E\U K%YM!LO-13/(5S\V@XEC><$Q>EIL83PDH25T4\&^f MX1DY'56]PV.,^IH.2(N-(QE0/A*44)8WD',R)K7'1IQ-"Y=;.#C[^(O'JI.*e MWD3P5L;C>&ZJ5Z-QL8663*-]&,NU=M9[^O 619LFO^*YMW&F=H>^ZD8U#8O*d ML.R.\H/'37&/VCGR0Z1_(+2[J0]=B>3E%C1'KR3:QD7!#[XE=Y9[_;-+]N4?c M=';N%-*H:ZSD2H;04>P5^.[5RU[^LRY[[Z8ZGAQ&?SP@$RLY7OR..K0H<:<=b MC=T(>QF Date: 17 Jun 93 21:16:55 GMT X-RQ-ID: 1100 ******* @ Tom Zunder Goes Crazy And Enters The Sorcery Kerfluffle @ copyright 1993 THZ is a Loony Ltd. Standing tall over the craven wretches, Tom raised his hands and with great chanting and summoning of arcane energies brought forth a hail of cabbages upon their cringing forms. "Take that, God Learner scum, " he screamed in a vengeful frenzy, causing artichokes and leeks to tumble forth upon the slithering shapes of his foes, "Never darken my door again!" ******* @ Sorcery Again I thinks we all feels that sorcery needs to be varied and different. That Malkioni are divided into many sects with really quite different feels to their magic. That the Brithini and the Vadeli are not really mainstream Malkioni, nor are the Carmanians. What we can't agree is how generic a system we're going to get away with in RQIV. Well, I think that any system has to cope with a core generic system, that will allow me to play in Teshnos, Kralorela or the West. Examples of specialisation within sorcery should be included, possibly a pure form of Malkionism and one of the Eastern countries. Ken Rolston and others are quite right in saying that we do not know enough of the other societies to refine unique sorceries so we must allow a system which is generic enough for all Gloranthan and non-Gloranthan cultures. Let us remember that not all Gloranthan culture is Manirian culture. Much of Glorantha is as strange as any Non-Gloranthan game. To that end I would hope for a flavoursome sorcery system, with a good look at one or two cultures that use it, showing the ref how culture will change and influence the game. All the titles from RQ3 should be there, so as to allow conversion, but the mechanics might well change. I also would like to say that unaligned sorcerors may well exist, in areas of change or no overall controlling culture. Ralios is a melting pot where non-religous, non-Malkioni could develop. Not all of Glorantha is as blatantly religous as we are used to, there should be godless people in Glorantha, seeking beyond godhead to achieve mystical power. ******** @ Quotes and Courtesy I would appreciate it if people didn't quote endlessly. The Digest is big enough without endless repeated postings. If three people quote the same guy that's a lot of proliferation. Not only do some of us pay to download, but it is so difficult and tedious to read. Quotes should be concise headings, reminding peopole of the essence of the quotee comments not verbatim reprints. ie: >Trolls are nasty people... No they're not... ********* @ Administration I would appreciate it if people laid out their posts cleanly, using subtitles and/or symbols to seperate areas within the text. I don't want to read everything to read what I want. ********* @ Ogres >From: marks@slough.mit.edu (Mark S. c/o Tom Yates) >I found your description of ogres disgusting both morally and aesthetically. I also found the ogre write up to be morally disgusting,as it should be, and I agree that they could be a very superhuman and powerful force within society. BUT, no-one knows for sure, and there's the rub. Is that executioner an ogre or just very ugly? Is the Lunar Death Legion a bit over zealous or is there more to it? Players would only play ogres if their ref wants the sort of campaign that would allow it. Ogres are horrible, and part of the horror is that they may well be amongst us even now! They would not however take over the world, their culture was too violent and destructive they have a strong incentive in keeping a lot of food around as well. All that nasty mating probably kills a lot of, as does the internecine feuding and distrust that must rule their culture. ********* @ Trolls > Trollpak is a bit like that.. My conclusion was that I didn't really like > trolls, and wouldn't really want PC trolls in any party I GMed. Trollpak etc led me to believe deeply that trolls are truly wonderful people. They appeal to both smash and grab players and role players, they have size and a truly weird yet familiar culture. Anyone else run some good PC troll campaigns? Mine was all troll, and I remember it fondly. I have never fully believed in mixed parties. ********* @ Garhound Did anyone marry Melisande tho? Her twins in my game were just born and are called Helen (?) and Anngrad. They were born exactly one year after concewption, on the Ernalda High Holy day. ********* @ Lunar maps With all these Lunar campiagns that took place, does anyone have any good Lunar maps? Could anyone scan them? I'd like to see some of the detail in the Southern reaches of the Empire. Does anyone have a progress report on the Lunar companion to KoS? Bet it knocks all the assumptions we've put together from KoS totally out of kilter! ********* @ Earth Priestess and the Earrings Well the players finished it, rather anti-climactically, but I'll write it up some day and let you all see it! Thanks for the kind comments. ********* @ The End Well, I've stopped reffing, and am having to do four weeks Cyberpunk as punishment for various sins, so I guess I'm gonna have a rest from GLorantha for a while. My next dose will be in July in Sartar, as a PC (hooray!), but for now I'm gonna go and read my Talislanta books. -------------------------------------------------------------------- Orlanth Rex! tzunder@cix.compulink.co.uk -------------------------------------------------------------------- --------------------- From: misc079@csc.canterbury.ac.nz (PELMS) Subject: Re: RuneQuest Daily, Thu, 17 Jun 1993, part 1 Message-ID: Date: 18 Jun 93 21:47:53 GMT X-RQ-ID: 1101 >Where do the best curries in Glorantha come from? I assume that the >UZ could make you a fairly leatal Elf vindaloo, but I doubt the lager >you got at troll tandoori house would kill the pain... > >Rog Hey, count yourself lucky that you get some variety - where ever our party goes in Glorantha we seem to get stuck with bland stew (I'm just a player) which has inspired me to investigate further the potential culinary specialties of the various regions and cultures of Glorantha. My flatmate and I are currently working some ideas along these lines into an article for our clug magazine. PELMS ####################### # d.boyask@csc.canterbury.ac.nz# ####################### --------------------- From: mace@lum.asd.sgi.com (Rob Mace) Subject: Re: Sorcery and Secrecy Message-ID: <9306190155.AA12283@lum.asd.sgi.com> Date: 18 Jun 93 11:55:56 GMT X-RQ-ID: 1115 > From: DO9EA00@sysa.computing-services.manchester-metropolitan-university.ac.uk > > SORCERY > > Rob Mace says that you cant just have sorceres with a different spell list > without the background/rule changes to back this up. I vhermently disagree.. No you don't! :-) > Sorcery is a state of mind, its practice requires detailed knowlage and > experience of the spell types being cast. Sorceres pit their all (and > indeed their very existance) against the chance of manipulating the > universe into giving the effect they require. Such knowlage is kept very > secret -- thus we have different schools of sorcery. > > You are giving background as to why schools have different spell list. This is exactly what I was talking about being needed. The writers of RQ3 never intended all schools to have all spells but they gave no idea about how to go about this. Let me digress a bit to talk about why I think rules exist and who needs them. I have been gaming for almost 20 years. Most of the people I game with have been gaming for 10+ years. I don't need rules. I have run entire campaigns with no rules. If you have been playing RQ for a while you probably have come up with many fixes for things you find broken. Me I just come up with rules as needed and my players have been playing long enough that they are comfortable with my on the fly rulings. Rules are most needed by novice GMs. They just don't know how to handle a power gamer player. Generally novice power gamer player can run roughshod over novice GMs because they are so timid about changing/fixing rules. When RQ3 came out my group went through it and found a ton of things broken with it. When we talked to Sandy, Greg, etc. at Chaosium about these things the answer we got back from all of them was: "You are experienced gamers. You can fix that." What we had a hard time getting across to them was that all the new gamers that they were trying to get into RQ3 could not. If RQ4 is going to succeed it needs to not be full of holes. Now back to Sorcery and Secrecy. The problem I see with the "They just keep it secret." line is that it just takes one sorcerer that is disgruntled with their group for the knowledge to spread. And Glorantha is full of stories of travelers who have traveled from distant lands. I am not saying that a sect can't just keep it secret. I am saying that there needs to be an explanation of how they keep it secret. ---------------------- David Gadbois writes: > From: joe@sartar.toppoint.de (Joerg Baumgartner) > > [...] And David Hall gave me some hints that the fiery desert in > southern Pamaltela may be in part a recent phenomenon. > > Recent mythologically speaking. The story I heard (from Petersen, I > think) is that Chaos entered Glorantha during the Greater Darkness by > lifting up the world in the north and entering from the hole created > there, thus causing the south to dip lower. That's why the north of > Genertela is icy and the south of Pameltela is fiery, and why there is > such an abundance of small chaos critters in Genertela and just a few > big ones in Pameltela -- only the toughest made their way south. This seems a bit strange. Up is associated with Sky/Fire so it should be hotter and down is associated with Darkness/Cold so it should get colder. Rob Mace --------------------- From: runei@ifi.uio.no (Rune Andre Isene) Subject: digest Message-ID: <199306190550.AAyrsa17202@yrsa.ifi.uio.no> Date: 19 Jun 93 09:50:47 GMT X-RQ-ID: 1116 send me all you got and put me on all your lists! regards from a desperate gloranthat junkie witj absolutley no computer knowledgde :)